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khuey 1 days ago [-]
If you don't _need_ subnormals MXCSR.DAZ/FTZ (which you can get gcc to set via -mdaz-ftz) will let you ignore all of this.
adrian_b 4 hours ago [-]
Most people who believe that they do not need subnormals do not actually know whether they need or not subnormals and it is very likely that they need subnormals.
The options mentioned above are guaranteed to generate big errors, so they are acceptable only when errors really do not matter, e.g. in graphics for games.
The only correct option for avoiding subnormals is to enable the underflow exception and handle it in a manner that is considered more suitable for that application than the use of subnormals.
bee_rider 1 days ago [-]
IIRC intel’s compilers enable FTZ/DAZ, at least at higher optimization levels.
adrian_b 4 hours ago [-]
Which is certain to produce big errors at every instance where a subnormal result would have been generated or propagated otherwise.
Such options exist only for games or for experts in numeric analysis, not for general-purpose programming.
account42 1 days ago [-]
GCC does with the infamous -ffast-math as well.
gpderetta 1 days ago [-]
IIRC that has been since split out of the flag and need to be asked for separately at link time.
jcranmer 1 days ago [-]
If you use -ffast-math when linking an executable but not a shared library, both gcc and clang will link in crtfastmath.o which has the bit of code to set the DAZ/FTZ flags.
gpderetta 21 hours ago [-]
right, but the issue was that if an application was linked with a library that happened to link with a fast-math shared library, it would unknowingly bring along the crt code. Now the only way to get it is to use the fast-math flag when linking the final binary, which at least is an explicit request.
21 hours ago [-]
cesaref 1 days ago [-]
It used to be quite normal to add a low level random signal to inputs when writing DSP code so as to avoid dropping into subnormal territory. Careful analysis of the algorithm would identify any points where this was also necessary (e.g. feedback paths when running delays).
Obviously those lucky/unlucky enough to be writing 56k fixed precision code wouldn't have this concern, but other ones instead :)
I think flush to zero is probably the preferred strategy these days.
pixelpoet 1 days ago [-]
This has been the case since a zillion years, since the Core 2 Duo days at minimum.
account42 1 days ago [-]
The interesting part is that this seems to be Intel-specific.
pixelpoet 1 days ago [-]
That's what I mean though- in the Core 2 Duo vs K8 / Athlon days, Intel was much slower for denormals and subnormals than AMD. I'm not sure why but I thought this was common knowledge.
augment_me 1 days ago [-]
This is true on most hardware. Running ftz on H100s or B200 gives a free 10-20% boost for GEMM-epilogue workload
adrian_b 4 hours ago [-]
This is true only on most hardware that does not care about computational errors, i.e. which is intended mostly for games or for AI.
juancn 1 days ago [-]
Apparently it only happens on P-cores, recent E-cores have a fast path for subnormals.
rustybolt 1 days ago [-]
That seems weird. They did throw extra hardware at it to speed it up for the efficient cores, but not for the performance cores?
cwzwarich 1 days ago [-]
Probably different teams. Plus you can not underestimate the role that momentum plays in semiconductor engineering teams. If some respected person determined that subnormals are either Hard (tm) or not a Real Problem (tm), it will take a long time to correct this mistaken belief. I believe there have been some recent academic papers on FP implementation from the Intel E-Core team, which is a sign that they are a bit more with the times.
Sesse__ 1 days ago [-]
They are designed by different teams and have different ways of doing math. You could just as easily say “why are the efficiency cores wasting an extra cycle for each multiplication doing fixups of an uncommon case”.
larger SIMD ALUs, which also have been around for longer?
gwbas1c 1 days ago [-]
I'm still trying to understand what a subnormal number is; IE, I'm looking for the TLDR so I know just enough to know if I'm using them and need to learn more.
Unfortunately, the Wikipedia article, while probably being accurate, doesn't give a clear and concise answer.
IE, is 0.0001 a subnormal? Or is it 0.000000000000000000001?
account42 1 days ago [-]
Floating point numbers are usually interpreted as
sign * 1.mantissa * 2 ^ exponent
where sign, mantissa and exponent are fixed bit width integers. The 1. before the number is normally implicit because it would be a waste of a bit to encode it when you could just use a diferent exponent to represent such a number.
However with this simple scheme the number zero and a relatively large gap around it cannot be represented (relatively large to the gap between the smallest and next smalles number that can be represented).
So there is a special case where for the smallest encodeable exponent the mantissa must also specify that 1. or 0. prefix. Because its a special case it needs special handling that clever silicon engineers might think is unimportant enough to handle in microcode instead of dedicated silicon.
x86 has a mode to assume that all such small numbers are actually equal to zero which can then be handle without microcode fallback. Technically its even a bit more complicated because x86 has two different float implementations and for at least SSE floats you can control the denormals-are-zero and flush-(denormals)-to-zero-(when writing) modes independently. GCC -ffast-math actual enables that mode for the entire main thread.
AFAIK ARM NEON always works in that mode so the Gravion and Apple benchmarks might be unfair here undless you compare with DAZ and FTZ enabled on Intel. No idea if the AMD benchmarks might have used different modes. Because the flags are global per thread you can easily have unrelated loaded libraries messing the benchmark up.
ack_complete 1 days ago [-]
> AFAIK ARM NEON always works in that mode
This was only true for ARMv7 NEON (32-bit). ARMv8 / AArch64 NEON is IEEE compliant.
Someone 1 days ago [-]
That depends on how you store it.
Each number can be written in infinitely many ways, for example 12, 1.2E1, and 0.012E3 all are “twelve”
In (binary) IEEE floats, the canonical way to write floats is
significant × 2^exponent
with 1 ≤ significant < 2. So, “twelve” gets stored as 1.5 × 2³ and not as, for example, 0.375 × 2⁵, 12 × 2⁰ or 96 × 2⁻³.
However, in IEEE, the exponent cannot be made arbitrary small. Because of that, some very small numbers cannot be represented that way.
In those cases the standard says operations can return numbers with the value closest to the correct value with a significant less than 1. Those number representations are called subnormals.
tialaramex 1 days ago [-]
The 32-bit subnormals are all the non-zero 32-bit floating point values between but not including
-0.000000000000000000000000000000000000011754943508222875079687365372222456778186655567720875215087517062784172594547271728515625 and +0.000000000000000000000000000000000000011754943508222875079687365372222456778186655567720875215087517062784172594547271728515625
Does that help you?
[Edited: correct decimal after noticing that my calculator defaulted to the wrong setting]
[And again because I think there's a bug in the last few digits, so debugging that's a fun activity for the weekend]
[And a third time because nope, those were correct and I can't type]
nayuki 1 days ago [-]
Very interesting, you are right. The IEEE 754 standard defines positive/negative zero as not subnormal numbers.
Mechanically speaking, the two zeros use the subnormal number format, so in that sense they are subnormal (but definitionally they aren't). Also, I guess FPUs treat zero differently from other subnormal numbers, which is why zero doesn't have a performance penalty.
(And thankfully, for when I work with small numbers, they are still much larger than that.)
jcranmer 1 days ago [-]
Binary floating-point numbers are scientific notation except the pieces are all in binary. In proper scientific notation, the only time the digit before the decimal point can be 0 is when the number itself is 0. Since the only other digit in binary notation is 1, there is no need to store the digit before the decimal point, since it's always 1... except now you can't store 0.
This problem is fixed by reserving one of the exponents for the representation of 0. Some of the formats (e.g. VAX floating point) that introduced this implicit-1-bit for the binary format said that every number with this special-0-exponent was a zero. But IEEE 754 introduced the concept of gradual underflow, and says instead that it is a bit string with the implicit digit before the decimal point as a 0 instead of 1.
Putting it differently and more succinctly: a subnormal number is a number that has fewer digits of precision than is normally implied by the format. Which numbers are subnormal numbers is entirely dependent on the floating-point format.
dgrunwald 1 days ago [-]
For 32-bit floats, subnormals are the numbers closer to 0 than 2**(-126) == 0.0000000000000000000000000000000000000117549.
For 64-bit doubles, it's 2**(-1022), a number starting with 308 decimal zeroes.
fuzzfactor 1 days ago [-]
What about 8-bit and 16-bit?
adrian_b 3 hours ago [-]
It should be noted that subnormals have appeared for the first time in standards a decade before Intel 8087 (the ancestor of the IEEE standard), in the standards for digital telephony, and that happened in a certain form of FP8.
When telephony transitioned from analog voice transmission to digital, the PCM (pulse-code modulation) encoded audio signal used 8-bit samples, which were a form of 8-bit floating-point numbers (with American and European encoding variants: mu-law and A-law). The use of a floating-point format enabled the 8-bit samples to have a dynamic range as big as for a 12-bit or 13-bit fixed-point encoding.
Subnormals where used in digital telephony, because otherwise the errors around zero would have been so great that the voice audio would not have been intelligible.
In general, in smaller floating-point formats the use of subnormals is even more important than in bigger formats, in order to avoid the loss of precision around zero.
Usually IEEE floats have an implied 1 in the front. So for the standard represented numbers, there's some minimum number 1.bbbbbb.. * 2^-N. This allows 1bit more precision than is actually stored.
between any two numbers, there's basically the same epsilon difference, but from the smallest number to zero it's bigger.
A subnormal number breaks that convention, it just becomes 0.bbbbb... * 2^-N. As the numbers get smaller, the relative difference between the numbers gets larger. That also means their precision is smaller than the normal floats.
mzs 1 days ago [-]
Are the results compared across architectures?
noselasd 1 days ago [-]
The article covers 5 CPUs.
mzs 1 days ago [-]
I mean the values of the computation not the runtime. I don’t know enough about ARM to say if doubles simply punt denormals to 0 for example.
gpderetta 1 days ago [-]
IEEE 754 defines bit exact results for a lot of FP operations, including denormals.
applfanboysbgon 1 days ago [-]
And yet floating point math in general is non-deterministic across different CPUs. IEEE 754 was not good enough, so it's a valid question.
adrian_b 4 hours ago [-]
It is non-deterministic mainly due to compilers that generate different code or when there are concurrent computations that are executed in an unpredictable order.
A single sequence of floating-point operations executed on an IEEE 754 compliant CPU has always been perfectly deterministic since the first version of the standard.
Who wants a deterministic computation must use a single-threaded program or a multi-threaded program where the order of execution is deterministic, and one must be careful so that changes in compiler versions or compilation options will not affect the type and order of the operations that are executed.
1 days ago [-]
rf15 1 days ago [-]
...Is this running extra micro code to fix some hardware bug/unreliability? How can this happen? Doesn't look like a normal design decision.
Sharlin 1 days ago [-]
Subnormal numbers have a different, basically fixed-point, representation. They exist in order to bridge the large (relatively speaking; indeed "infinite" in a sense) gap between the least positive normal number, zero, and the greatest negative normal number, caused by the usual significand-exponent representation.
Most "mundane" uses of floating point have no need for subnormal numbers, and results that underflow could just be flushed to zero. But they’re sometimes important in scientific computing to ensure sufficient smoothness around zero, avoiding precision issues.
adrian_b 4 hours ago [-]
On early computers, any underflow generated an exception that would crash the program if not handled.
This was very good, because underflows completely break the assumptions about floating-point arithmetic on which numeric algorithms are based, so the errors in the final results become unpredictable.
Subnormal numbers have been introduced as a means to avoid handling every underflow exception, because typically the use of subnormals eliminates the errors that would otherwise be caused by underflows.
The flush-to-zero and denormals-of-zero options must be strictly forbidden for any general-purpose applications. They should be permitted only in applications where there is no doubt that regardless how big the errors will be they will not have any really harmful effect, which is true for games and perhaps for AI, but for little else.
This is another great misfeature promoted by Intel, in order to win meaningless benchmarks. It would have been much better if these standard-breaking features would not have existed, because they are much more often used when they should not be used, than when they are harmless.
nayuki 1 days ago [-]
I can think of one useful property of subnormal numbers off the top of my head. If subnormal processing is enabled, then for all finite values of `a` and `b`, `a != b` if and only if `a - b != 0`. But if subnormals are flushed to zero, then two tiny normal distinct values `a` and `b` would have a subnormal difference that is flushed to zero.
bryanlarsen 1 days ago [-]
Isn't that just a scale issue that exists with or without subnormals? If a and b are closer to zero than the smallest representable number, a and b compare as the same. With subnormals your smallest possible number is smaller than without, but it's still the same issue.
Sharlin 1 days ago [-]
Because subnormals are fixed point, ie. have a fixed exponent, the difference of any two distinct subnormal values is nonzero like with integers.
bryanlarsen 1 days ago [-]
But that same statement applies to normal values too, right? With normal numbers you might get the oddity of a-b -> a even if b is nonzero, but you don't get the oddity of a-b -> 0 unless the same number is represented, IIUC. A and B might not be bit identical, but they represent the same number if the difference is 0.
jwmerrill 1 days ago [-]
One nice thing that subnormals get you is the property that if x-y == 0 then x == y. If you want to guard against division by 0, and your denominator is a difference of two terms, it’s nice to be able to check equality of those terms and know that if they are not equal, then their difference will not be 0.
I don’t know how useful they are in scientific computing either, really. They are less precise than normalized numbers… if flushing them makes a difference I think it is a bad algorithm smell.
adrian_b 3 hours ago [-]
Scientific computing can be done only in 2 ways, either with subnormals or by enabling the underflow exception and writing a suitable exception handler for it.
If the use of subnormals is disabled with FTZ/DAZ that is guaranteed to generate big errors and it is completely unpredictable how big the errors will be.
If a computational algorithm generates underflows at some place, there is no way to modify the algorithm so that flushing-to-zero will not make any difference (i.e. no errors).
What is possible, is to modify the algorithm so that underflows will never happen.
This was the traditional way of writing numeric algorithms. Because on early computers underflows would crash the program, the same as overflows, one had to improve the algorithm in order to avoid both underflows and overflows.
Subnormals and infinities have been introduced in the standard precisely for lazier programmers, so that they would be able to avoid the rewriting of algorithms without the risks that underflows and overflows would generate major errors.
Unfortunately, it seems that for some programmers this is still not enough, because they want simultaneously to not be bothered with rewriting the algorithms and to have the program run as fast as with an optimized algorithm.
For this, the solution is very simple and it is not enabling FTZ/DAZ, which unless is done for a game might cause unpredictable financial losses for an unsuspecting customer, who expects that a computer must provide correct results.
The right solution is to not buy Intel CPUs or any other kind of processors whose vendor believes that the correctness of computations does not matter. It should be noted however, that the Intel server CPUs use CPU cores that are obsolete in desktop and laptop CPUs, i.e. the tested Intel CPUs use cores like those in Meteor Lake and Raptor Lake CPUs. I do not know if the more recent Intel CPU cores, from Panther Lake/Arrow Lake S/Arrow Lake H/Lunar Lake, have retained this Intel misfeature, which has characterized the Intel CPUs for much more than a decade.
If someone says that they have enabled FTZ/DAZ and they did not see any significant difference in the results of a program, that is complete B*S*T, because it is impossible to test exhaustively any program that does floating-point computations and the errors are expected to happen only for certain values, which are unlikely to be encountered during testing, but you cannot predict that those values will not be encountered in production.
aardvark179 1 days ago [-]
I don’t know if any bugs contribute to this but this in the intel case but it has been very common historically for subnormal performance to be lower on many processors, and things like the Alpha required you to handle them in software if the COU fired a trap.
It's to satisfy IEEE 754 and it's been this way for decades.
pohl 1 days ago [-]
Does that mean that the ARM processors in the writeup are not satisfying IEEE 754?
adrian_b 3 hours ago [-]
All the tested CPUs implement the standard and they implement it in the right way, except for Intel, who has chosen to save some bucks even if this decision might cause unpredictable financial losses for naive customers, who might choose to use the dangerous FTZ/DAZ options to avoid the Intel slowdown, which in turn may cause unpredictable computation errors, with even more unpredictable consequences.
Some poster has linked a Mastodon thread, where Fabian Giesen explains that handling in hardware the subnormals is cheap in floating-point adders and in fused-multiply-add (FMA) execution units. Many processors do the multiplications in the FMA execution units, so there is no penalty for them to do the subnormal handling in the right way.
On the other hand, some CPUs, including the Intel big cores, have some floating-point multipliers that are separate from the FMA units. The reason is that those separate multipliers can have lower latencies, typically by 1 or 2 clock cycles, which may help those CPUs to win some benchmarks, especially when running unoptimized legacy programs (in optimized programs, most multiplications are combined with additions into FMA operations).
The separate multipliers are simplified in comparison with those included in the FMA units, and handling subnormals in them would be expensive, because then they would become so complex that there would be no advantage for them to be separate multipliers. Which is why Intel does not handle subnormal multiplication in hardware, but a microprogram is invoked for this.
tasty_freeze 1 days ago [-]
It probably means Apple spent the silicon to handle subnormals at full speed in hardware, rather than triggering a slow microcode handler for such numbers.
david-gpu 1 days ago [-]
I don't know who is down voting you. AFAIK IEEE 754:2008 does require support for subnormals. You can optionally have modes that flush them to zero, but you must support subnormals.
I haven't done any work on this stuff since 2019, so my memory may be hazy.
The options mentioned above are guaranteed to generate big errors, so they are acceptable only when errors really do not matter, e.g. in graphics for games.
The only correct option for avoiding subnormals is to enable the underflow exception and handle it in a manner that is considered more suitable for that application than the use of subnormals.
Such options exist only for games or for experts in numeric analysis, not for general-purpose programming.
Obviously those lucky/unlucky enough to be writing 56k fixed precision code wouldn't have this concern, but other ones instead :)
I think flush to zero is probably the preferred strategy these days.
Fabian Giesen explains in more detail here: https://mastodon.gamedev.place/@rygorous/117277063419144390
Unfortunately, the Wikipedia article, while probably being accurate, doesn't give a clear and concise answer.
IE, is 0.0001 a subnormal? Or is it 0.000000000000000000001?
However with this simple scheme the number zero and a relatively large gap around it cannot be represented (relatively large to the gap between the smallest and next smalles number that can be represented).
So there is a special case where for the smallest encodeable exponent the mantissa must also specify that 1. or 0. prefix. Because its a special case it needs special handling that clever silicon engineers might think is unimportant enough to handle in microcode instead of dedicated silicon.
x86 has a mode to assume that all such small numbers are actually equal to zero which can then be handle without microcode fallback. Technically its even a bit more complicated because x86 has two different float implementations and for at least SSE floats you can control the denormals-are-zero and flush-(denormals)-to-zero-(when writing) modes independently. GCC -ffast-math actual enables that mode for the entire main thread.
AFAIK ARM NEON always works in that mode so the Gravion and Apple benchmarks might be unfair here undless you compare with DAZ and FTZ enabled on Intel. No idea if the AMD benchmarks might have used different modes. Because the flags are global per thread you can easily have unrelated loaded libraries messing the benchmark up.
This was only true for ARMv7 NEON (32-bit). ARMv8 / AArch64 NEON is IEEE compliant.
Each number can be written in infinitely many ways, for example 12, 1.2E1, and 0.012E3 all are “twelve”
In (binary) IEEE floats, the canonical way to write floats is
with 1 ≤ significant < 2. So, “twelve” gets stored as 1.5 × 2³ and not as, for example, 0.375 × 2⁵, 12 × 2⁰ or 96 × 2⁻³.Float operations normally return numbers satisfying that.
However, in IEEE, the exponent cannot be made arbitrary small. Because of that, some very small numbers cannot be represented that way.
In those cases the standard says operations can return numbers with the value closest to the correct value with a significant less than 1. Those number representations are called subnormals.
Does that help you?
[Edited: correct decimal after noticing that my calculator defaulted to the wrong setting]
[And again because I think there's a bug in the last few digits, so debugging that's a fun activity for the weekend]
[And a third time because nope, those were correct and I can't type]
Mechanically speaking, the two zeros use the subnormal number format, so in that sense they are subnormal (but definitionally they aren't). Also, I guess FPUs treat zero differently from other subnormal numbers, which is why zero doesn't have a performance penalty.
Relevant articles to read: https://stackoverflow.com/questions/73890260/why-is-zero-not... , https://en.wikipedia.org/wiki/Sterbenz_lemma , https://en.wikipedia.org/wiki/Subnormal_number
(And thankfully, for when I work with small numbers, they are still much larger than that.)
This problem is fixed by reserving one of the exponents for the representation of 0. Some of the formats (e.g. VAX floating point) that introduced this implicit-1-bit for the binary format said that every number with this special-0-exponent was a zero. But IEEE 754 introduced the concept of gradual underflow, and says instead that it is a bit string with the implicit digit before the decimal point as a 0 instead of 1.
Putting it differently and more succinctly: a subnormal number is a number that has fewer digits of precision than is normally implied by the format. Which numbers are subnormal numbers is entirely dependent on the floating-point format.
When telephony transitioned from analog voice transmission to digital, the PCM (pulse-code modulation) encoded audio signal used 8-bit samples, which were a form of 8-bit floating-point numbers (with American and European encoding variants: mu-law and A-law). The use of a floating-point format enabled the 8-bit samples to have a dynamic range as big as for a 12-bit or 13-bit fixed-point encoding.
Subnormals where used in digital telephony, because otherwise the errors around zero would have been so great that the voice audio would not have been intelligible.
In general, in smaller floating-point formats the use of subnormals is even more important than in bigger formats, in order to avoid the loss of precision around zero.
16-bit: https://en.wikipedia.org/wiki/Half-precision_floating-point_...
between any two numbers, there's basically the same epsilon difference, but from the smallest number to zero it's bigger.
A subnormal number breaks that convention, it just becomes 0.bbbbb... * 2^-N. As the numbers get smaller, the relative difference between the numbers gets larger. That also means their precision is smaller than the normal floats.
A single sequence of floating-point operations executed on an IEEE 754 compliant CPU has always been perfectly deterministic since the first version of the standard.
Who wants a deterministic computation must use a single-threaded program or a multi-threaded program where the order of execution is deterministic, and one must be careful so that changes in compiler versions or compilation options will not affect the type and order of the operations that are executed.
Most "mundane" uses of floating point have no need for subnormal numbers, and results that underflow could just be flushed to zero. But they’re sometimes important in scientific computing to ensure sufficient smoothness around zero, avoiding precision issues.
This was very good, because underflows completely break the assumptions about floating-point arithmetic on which numeric algorithms are based, so the errors in the final results become unpredictable.
Subnormal numbers have been introduced as a means to avoid handling every underflow exception, because typically the use of subnormals eliminates the errors that would otherwise be caused by underflows.
The flush-to-zero and denormals-of-zero options must be strictly forbidden for any general-purpose applications. They should be permitted only in applications where there is no doubt that regardless how big the errors will be they will not have any really harmful effect, which is true for games and perhaps for AI, but for little else.
This is another great misfeature promoted by Intel, in order to win meaningless benchmarks. It would have been much better if these standard-breaking features would not have existed, because they are much more often used when they should not be used, than when they are harmless.
More generally, subnormals are needed for Sterbenz Lemma to hold everywhere: https://en.wikipedia.org/wiki/Sterbenz_lemma
If the use of subnormals is disabled with FTZ/DAZ that is guaranteed to generate big errors and it is completely unpredictable how big the errors will be.
If a computational algorithm generates underflows at some place, there is no way to modify the algorithm so that flushing-to-zero will not make any difference (i.e. no errors).
What is possible, is to modify the algorithm so that underflows will never happen.
This was the traditional way of writing numeric algorithms. Because on early computers underflows would crash the program, the same as overflows, one had to improve the algorithm in order to avoid both underflows and overflows.
Subnormals and infinities have been introduced in the standard precisely for lazier programmers, so that they would be able to avoid the rewriting of algorithms without the risks that underflows and overflows would generate major errors.
Unfortunately, it seems that for some programmers this is still not enough, because they want simultaneously to not be bothered with rewriting the algorithms and to have the program run as fast as with an optimized algorithm.
For this, the solution is very simple and it is not enabling FTZ/DAZ, which unless is done for a game might cause unpredictable financial losses for an unsuspecting customer, who expects that a computer must provide correct results.
The right solution is to not buy Intel CPUs or any other kind of processors whose vendor believes that the correctness of computations does not matter. It should be noted however, that the Intel server CPUs use CPU cores that are obsolete in desktop and laptop CPUs, i.e. the tested Intel CPUs use cores like those in Meteor Lake and Raptor Lake CPUs. I do not know if the more recent Intel CPU cores, from Panther Lake/Arrow Lake S/Arrow Lake H/Lunar Lake, have retained this Intel misfeature, which has characterized the Intel CPUs for much more than a decade.
If someone says that they have enabled FTZ/DAZ and they did not see any significant difference in the results of a program, that is complete B*S*T, because it is impossible to test exhaustively any program that does floating-point computations and the errors are expected to happen only for certain values, which are unlikely to be encountered during testing, but you cannot predict that those values will not be encountered in production.
Have a look at https://en.wikipedia.org/wiki/Subnormal_number for some context.
Some poster has linked a Mastodon thread, where Fabian Giesen explains that handling in hardware the subnormals is cheap in floating-point adders and in fused-multiply-add (FMA) execution units. Many processors do the multiplications in the FMA execution units, so there is no penalty for them to do the subnormal handling in the right way.
On the other hand, some CPUs, including the Intel big cores, have some floating-point multipliers that are separate from the FMA units. The reason is that those separate multipliers can have lower latencies, typically by 1 or 2 clock cycles, which may help those CPUs to win some benchmarks, especially when running unoptimized legacy programs (in optimized programs, most multiplications are combined with additions into FMA operations).
The separate multipliers are simplified in comparison with those included in the FMA units, and handling subnormals in them would be expensive, because then they would become so complex that there would be no advantage for them to be separate multipliers. Which is why Intel does not handle subnormal multiplication in hardware, but a microprogram is invoked for this.
I haven't done any work on this stuff since 2019, so my memory may be hazy.